Pinta Studios 的内容创作团队由国内顶尖的CG动画制作人才组成，均来自国内一线动画电影，电影特效，游戏公司和顶尖互联网公司，具有丰富的内容创制作经验；
Chief Executive Officer
Pinta Studio 联合创始人，毕业于中国科学院计算所，曾于阿里巴巴从事数字娱乐方向工作，阿里巴巴高级运营专家，也是阿里巴巴家庭战略项目的核心成员，对新科技媒体和泛娱乐领域有丰富的经验，对影视版权、商业化运营和创作流程有深刻的理解。
Lemony Lei is co-founder and CEO at Pinta Studios, graduated from the Institute of Computing Technology of the Chinese Academy of Sciences, and worked in digital entertainment in Alibaba. He is Alibaba's senior operations specialist also a core member of Alibaba's family strategy project. He has extensive experience in new technology media and pan-entertainment. He has deep understanding of commercial operations and creative processes.
Chief Marketing Officer
Pinta Studio 联合创始人，曾就职于腾讯，网易以及阿里巴巴，并担任重要职务，在市场，品牌以及营销方面具有超过十年的丰富经验，以及强大执行能力。
APEI, co-founder and CMO of Pinta Studios. Before this, He has plenty of experience in marketing, branding and public relations for over 10 years in Tencent, Alibaba and Netease.
Chief Creative Officer
Pinta Studio 联合创始人，资深动画导演。曾就职于追光动画，十月数码，青青树等原创动画电影公司，参与《大圣归来》，《摇滚藏獒》，《小门神》，《阿唐奇遇》，《白蛇：缘起》等动画电影的主创工作，具有丰富的动画电影立项，编导，及制作经验。
Mi Li is co-founder and director at Pinta Studios, his career spans 10 years as a computer animation director, screenwriter and story artist, His credits include Screenwriter for Monkey King:Hero is Back, story artist for Rock Dog, Liittle Door God , and original story for White Snake.
在加入Pinta之前，王铮曾就职于追光动画和BRC Imagination Arts，担任美术指导以及艺术总监等关键职位，具有超过十年的概念设计和艺术指导经验，在为影视内容捕捉和归纳美术元素以及方向上，具有敏锐，独特的见解和丰富的经验，带领团队系统，高效，准确的传达影视内容的情感和叙事。王铮毕业于Art Center College of Design，数字娱乐专业。
Wang Zheng previously worked as Production Designer at Light Chaser Animation Studio and Senior Designer at BRC Imagination Arts. Zheng visualizes the moment of imaginations. With 10-years’ experience in concept design, he captures the emotion of life and experience and tells stories through form and rhythm. He creates an essential production design process for the team to convey ideas to motion pictures. Zheng received his MS in Industrial Design and Entertainment Design from Art Center College of Design in Los Angeles. Prior to his life as an artist and designer, he earned a B.S. in mechanical engineering.
罗皓曾就职于蓝天⼯作室和EA，奥斯卡、金球奖提名《公牛历险记》、《冰河世纪》等动画电影技术、特效指导，以及《NBA Live 15》、《Madden NFL 16》等AAA级游戏⼤作技术艺术家。
覆盖VR/AR交互动画、影视和其他类型的CGI项目的制作与开发。同时负责生产线、工具搭建和交互体验、引擎研发相关工作。硕⼠就读于在美国动画、视效和游戏界享有盛誉的德克萨斯 A&M ⼤学：计算机可视化实验室 Visualization Lab，其后多元化的职业背景涵盖了多年好莱坞动画、游戏、XR体验和番剧制作。
Hao Luo is visual effects producer, visual effects and technical supervisor at Pinta Studios, where he covers production for films, animated virtual reality and augmented reality as well as conventional CGI projects. He also has R&D responsibility for pipeline, tools, interactive and engine development. He studied art, animation, computer graphics and programming in the Visualization Lab at Texas A&M University. Hao has multi-dimensional professional backgrounds on Hollywood animation features, video games, XR (VR, AR, MR) experiences and episodic animated shows. His career span across Blue Sky Studios, Electronic Arts. He is technical director of Oscars and Golden Globe nominated animation Ferdinand and Ice Age as well as technical artist of AAA game titles such as NBA Live and Madden NFL.